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Environment Cinematics Course - Aziel Arts Academy

Project: Phase 1 – Learning (Unreal Engine 5.7)
This project is part of my ongoing journey into environment creation and real-time rendering in Unreal Engine 5.7.
The goal of this phase is to explore workflows, tools, and visual storytelling while building a strong technical foundation.
**Overview**
- Nordic-inspired environment
- Focus on mood, lighting, and natural materials
- Built as a learning project to understand real-time workflows
**Tools & Technologies**
- Unreal Engine 5.7
- Lumen (Global Illumination)
- Nanite (Virtualized Geometry)
- Ultra Dynamic Sky
**Assets & Resources**
- Quixel Megascans
- PolyHaven
- Assets from FAB
- Custom-modeled assets created by me within Unreal Engine Modeling Tool
**Environment & Workflow**
- Landscape built using Aziel Arts Landscape Material
- Foliage and placement using Aziel Arts QuickScatter Tool
- Focus on natural composition and believable placement
**Focus Areas**
- Lighting and atmosphere
- Material blending and surface detail
- Composition and visual storytelling
- Real-time optimization
**Notes**
Part of a structured learning phase
Focus on exploration, iteration, and skill-building
**Credits**
Aziel Arts Academy – tools, learning resources, and inspiration
PolyHaven for amazing textures
Follow My Work:
ArtStation | youtube.com/@seidkongames | https://seidkongames.se/