I am an indie Unreal Engine developer focused on building Nordic historical game worlds with strong visual identity and modular design principles.
Over the past year, I have developed practical experience in environment creation, Blueprint systems, UI workflows, and asset optimization within UE5.
I am the founder of Seidkon Games, where I am developing original IP centered around Scandinavian history, female-driven narratives, and atmospheric world-building.
My background in sales leadership brings structure, strategy, and long-term thinking into my creative process.